High-level Coroutine Utilities
A set of higher-level coroutine aggregation utilities based on TaskScope.
- async as_completed_safe(coros: Iterable[Coroutine[Any, Any, T]], *, context: Context | None = None) AsyncGenerator[Awaitable[T], None][source]
This is a safer version of
asyncio.as_completed()which usesTaskScopeas an underlying coroutine lifecycle keeper.This requires Python 3.11 or higher to work properly with timeouts.
Added in version 1.6.
Changed in version 2.0: It now uses
TaskScopeinternally and handles timeouts in a better way.
- async gather_safe(coros: Iterable[Coroutine[Any, Any, T]], *, context: Context | None = None) list[T | BaseException][source]
A safer version of
asyncio.gather(*, return_exceptions=True). It wraps the passed coroutines with aTaskScopeto ensure the termination of them when returned.Additionally, it supports manually setting the context of each subtask.
Note that if it is cancelled from an outer scope (e.g., timeout), there is no way to retrieve partially completed or failed results. If you need to process them anyway, you must store the results in a separate place in the passed coroutines or use
as_completed_safe()instead.Added in version 2.0.
- async race(coros: Iterable[Coroutine[Any, Any, T]], *, continue_on_error: bool = False, context: Context | None = None) tuple[T, Sequence[Exception]][source]
Returns the first result and cancelling all remaining coroutines safely. Passing an empty iterable of coroutines is not allowed.
If
continue_on_erroris set False (default), it will raise the first exception immediately, cancelling all remaining coroutines. This behavior is same to Javascript’sPromise.race(). The second item of the returned tuple is always empty.If
continue_on_erroris set True, it will keep running until it encounters the first successful result. Then it returns the exceptions as a list in the second item of the returned tuple. If all coroutines fail, it will raise anExceptionGroupto indicate the explicit failure of the entire operation.You may use this function to implement a “happy eyeball” algorithm.
Added in version 2.0.